context
Re-Contextualization of Historical Narration
Utilizing mapping as a foundational tool, we gather and structure information, transforming complex, multi-layered urban narratives into intuitive, captivating visual and interactive formats. Our project experiments across media, translating historical contexts into modern storytelling methods that resonate with contemporary audiences.
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game design
An Immersive Journey Through Literary Darkness
Our 2D adventure platform game plunges players into a supernatural realm inspired by the Athenaeum's historical and literary depths. Players engage directly with legendary literary works such as Edgar Allan Poe’s The Raven and H.P. Lovecraft’s The Call of Cthulhu, navigating interactions with symbolic entities like the black cat and monstrous beings to uncover literary mysteries set decades ago.
character
- Moore: Protagonist seeking truths behind his father's mysterious past.
- Poe: Moore’s father, librarian, and fallen Cthulhu cultist, now guiding Moore.
- raven: Mentor figure guiding Moore’s sanity.
- Black Cat: Harbinger of danger, first encountered as an easter egg.
game story
Unlocking Athenaeum’s Dark Legacy
Moore's childhood exploration of the library, shadowed by his father's strict warnings about the forbidden Attic, turns sinister when Poe is consumed by the Cthulhu Cult. Poe's last act—handing Moore the Attic key - sparks Moore's quest for truth, against a backdrop of a library now turned sacred cultist ground.
perspective
- Moore: Player-controlled, third-person perspective.
- Poe, Raven, Black Cat: NPC, third-person perspective.
game mechanism
Sanity as a Gateway and Obstacle
- Sanity/clear Modes: Visual and interactive differentiation between reality and madness.
Instant death upon enemy contact, sanity loss when wearing a cult mask, and environmental interactions that shift across realities. Masks and collected items enable level progression, with the duality of worlds requiring strategic exploration and interaction, guided by crows and cats linking both realms. Intensity builds through the countdown of church bells and environmental collapse upon complete sanity loss.
Endless Escape, No Attack
Players must continually evade threats without direct combat abilities, emphasizing stealth, strategic hiding, and resourceful use of the environment to survive relentless pursuits by cultists and otherworldly entities. The inability to attack enhances vulnerability, intensifies gameplay tension, and necessitates careful decision-making at every turn.
visual identity
Historically Informed Yet Fantastically Reinterpreted
environment settings
Realistic Foundation Transcribed for Gameplay